In the Learning Physics through Play project, we first explored the potential of computer vision coupled with embodied play as a means for supporting students in learning complex science concepts. This project focused on force and motion with 1st and 2nd grade students.

LPP was the precursor to Science through Technology Enhanced Play (STEP). .

Selected publications:
  1. Danish, J. A., Enyedy, N., Saleh, A., & Lee, C. (2016). Designing for Activity. In V. Svihla & R. Reeve (Eds.), Design as Scholarship: Case Studies from the Learning Sciences (p. 26). Routledge.
  2. Enyedy, N., Danish, J. A., & DeLiema, D. (2015). Liminal Blends: How students blend symbols, experiences, and their own bodies together in order to co-construct meaning in a collaborative augmented-reality learning environment. International Journal of Computer Supported Collaborative Learning.
  3. Enyedy, N., & Danish, J. A. (2015). Learning Physics through Play and Embodied Reflection in an mixed-reality learning environment. In V. Lee (Ed.), Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments. New York, NY.: Routledge.
This project was co-directed with: Noel Enyedy, Jeff Burke, and Fabien Wagmister.