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	<title>Joshua Danish &#187; Physics</title>
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		<title>Project: Semiotic Pivots and Activity Spaces for Elementary Science (SPASES)</title>
		<link>http://www.joshuadanish.com/2009/06/17/project-semiotic-pivots-and-activity-spaces-for-elementary-science-spases/</link>
		<comments>http://www.joshuadanish.com/2009/06/17/project-semiotic-pivots-and-activity-spaces-for-elementary-science-spases/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:14:19 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[First SPASES study]]></category>
		<category><![CDATA[Interactive Whiteboard]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Science Education]]></category>
		<category><![CDATA[SPASES]]></category>
		<category><![CDATA[Technology]]></category>

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		<description><![CDATA[Using computer vision, Wii remotes, RFID tags, and other sensing technologies, this project aims to engage first and second grade students in learning the physics of force and motion. Desktop simulations have made force and motion accessible to middle school students. Our goal is to use students&#8217; physical actions in the world as an interface [...]]]></description>
			<content:encoded><![CDATA[<p><span id="more-123"></span><img class="alignright size-full wp-image-122" title="spases_pic" src="/wp-content/uploads/2009/07/spases_pic.png" alt="spases_pic" width="185" height="175" />Using computer vision, Wii remotes, RFID tags, and other sensing technologies, this project aims to engage first and second grade students in learning the physics of force and motion. Desktop simulations have made force and motion accessible to middle school students. Our goal is to use students&#8217; physical actions in the world as an interface to computer simulations to make these ideas accessible to even younger students.</p>
<p>Young students are good at pretend play. The defining feature of pretend play is not that it is fun (although it often is). The defining feature of play is that it has both an imaginary situation and a set of rules. It is focus on a set of rules that makes play an interesting “pivot&#8221; and allow us to put play to work. Like play, the physical world (and computer simulations of force and motion) follow a set of rules. SPASES uses computer-enhanced, embodied play as a means for children to uncover the hidden rules of the physical world.</p>
<p>This project is a collaboration with <a href="http://www.gseis.ucla.edu/faculty/enyedy/" target="_blank">Noel Enyedy</a>, Fabian Wagmister, Jeff Burk, and Girlie Delacruz Adreani.</p>
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