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	<title>Joshua Danish &#187; Augmented Reality</title>
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		<title>Paper: Play and Augmented Reality in Learning Physics: The SPASES Project</title>
		<link>http://www.joshuadanish.com/2011/08/04/paper-play-and-augmented-reality-in-learning-physics-the-spases-project/</link>
		<comments>http://www.joshuadanish.com/2011/08/04/paper-play-and-augmented-reality-in-learning-physics-the-spases-project/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 18:09:10 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Papers]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[First SPASES study]]></category>
		<category><![CDATA[Interactive Whiteboard]]></category>
		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Science Education]]></category>
		<category><![CDATA[SPASES]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=1085</guid>
		<description><![CDATA[Enyedy, N., Danish, J. A., Delacruz, G., Kumar, M., &#038; Gentile, S. (2011). Play and Augmented Reality in Learning Physics: The SPASES Project. In G. S. Hans Spada, Naomi Miyake, Nancy Law (Ed.), Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings. Volume I — Long Papers (pp. 216-223). Hong Kong, China: International [...]]]></description>
			<content:encoded><![CDATA[<p>Enyedy, N., Danish, J. A., Delacruz, G., Kumar, M., &#038; Gentile, S. (2011). Play and Augmented Reality in Learning Physics: The SPASES Project. In G. S. Hans Spada, Naomi Miyake, Nancy Law (Ed.), Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL2011 Conference Proceedings. Volume I — Long Papers (pp. 216-223). Hong Kong, China: International Society of the Learning Sciences.</p>
<p><strong>Award Recipient:</strong> This paper received the award for the Best Design Paper at CSCL 2011!</p>
<p><span id="more-1085"></span>ABSTRACT: The Semiotic Pivots and Activity Spaces for Elementary Science (SPASES) Project was implemented as a proof of concept. Our goal was to demonstrate that with the right set of technological supports, young children can start their learning trajectory in science off on the right foot by engaging in rich scientific investigations into complex science topics. The SPASES curriculum was successfully implemented in two multi-age classrooms of 43 students aged 6-8 years at a progressive elementary school in Los Angeles, CA. Pre/Post-test results show that these 6-8 year old students were able to develop a conceptual understanding of force, net force, friction and two-dimensional motion after participating in the SPASES curriculum which leveraged their prior experiences and ability to engage in embodied play as a form of scientific modeling.</p>
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		<title>Project: Semiotic Pivots and Activity Spaces for Elementary Science (SPASES)</title>
		<link>http://www.joshuadanish.com/2009/06/17/project-semiotic-pivots-and-activity-spaces-for-elementary-science-spases/</link>
		<comments>http://www.joshuadanish.com/2009/06/17/project-semiotic-pivots-and-activity-spaces-for-elementary-science-spases/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 15:14:19 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[First SPASES study]]></category>
		<category><![CDATA[Interactive Whiteboard]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Science Education]]></category>
		<category><![CDATA[SPASES]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://209.151.82.2/~jdanish/?p=123</guid>
		<description><![CDATA[Using computer vision, Wii remotes, RFID tags, and other sensing technologies, this project aims to engage first and second grade students in learning the physics of force and motion. Desktop simulations have made force and motion accessible to middle school students. Our goal is to use students&#8217; physical actions in the world as an interface [...]]]></description>
			<content:encoded><![CDATA[<p><span id="more-123"></span><img class="alignright size-full wp-image-122" title="spases_pic" src="/wp-content/uploads/2009/07/spases_pic.png" alt="spases_pic" width="185" height="175" />Using computer vision, Wii remotes, RFID tags, and other sensing technologies, this project aims to engage first and second grade students in learning the physics of force and motion. Desktop simulations have made force and motion accessible to middle school students. Our goal is to use students&#8217; physical actions in the world as an interface to computer simulations to make these ideas accessible to even younger students.</p>
<p>Young students are good at pretend play. The defining feature of pretend play is not that it is fun (although it often is). The defining feature of play is that it has both an imaginary situation and a set of rules. It is focus on a set of rules that makes play an interesting “pivot&#8221; and allow us to put play to work. Like play, the physical world (and computer simulations of force and motion) follow a set of rules. SPASES uses computer-enhanced, embodied play as a means for children to uncover the hidden rules of the physical world.</p>
<p>This project is a collaboration with <a href="http://www.gseis.ucla.edu/faculty/enyedy/" target="_blank">Noel Enyedy</a>, Fabian Wagmister, Jeff Burk, and Girlie Delacruz Adreani.</p>
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