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	<title>Joshua Danish</title>
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	<link>http://www.joshuadanish.com</link>
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		<title>Paper: &#8216;Kindergarten and First-Grade Students’ Representational Practices While Creating Storyboards of Honeybees Collecting Nectar&#8217;</title>
		<link>http://www.joshuadanish.com/2010/07/06/paper-kindergarten-and-first-grade-students%e2%80%99-representational-practices-while-creating-storyboards-of-honeybees-collecting-nectar/</link>
		<comments>http://www.joshuadanish.com/2010/07/06/paper-kindergarten-and-first-grade-students%e2%80%99-representational-practices-while-creating-storyboards-of-honeybees-collecting-nectar/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 16:05:13 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Papers]]></category>
		<category><![CDATA[Complex Systems]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[First BeeSign Study]]></category>
		<category><![CDATA[Representation]]></category>
		<category><![CDATA[Representational Practices]]></category>
		<category><![CDATA[Science Education]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=813</guid>
		<description><![CDATA[Danish, J. A., &#038; Phelps, D. (2010). Kindergarten and First-Grade Students’ Representational Practices While Creating Storyboards of Honeybees Collecting Nectar. In K. Gomez, L. Lyons &#038; J. Radinsky (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) &#8211; Volume 1, Full Papers (pp. 420-427). Chicago IL: International [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Danish, J. A.</strong>, &#038; Phelps, D. (2010). Kindergarten and First-Grade Students’ Representational Practices While Creating Storyboards of Honeybees Collecting Nectar. In K. Gomez, L. Lyons &#038; J. Radinsky (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) &#8211; Volume 1, Full Papers (pp. 420-427). Chicago IL: International Society of the Learning Sciences.<br/><span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rfr_id=info%3Asid%2Focoins.info%3Agenerator&amp;rft.genre=bookitem&amp;rft.btitle=Learning+in+the+Disciplines%3A+Proceedings+of+the+9th+International+Conference+of+the+Learning+Sciences+%28ICLS+2010%29+%E2%80%93+Volume+1%2C+Full+Papers&amp;rft.title=Learning+in+the+Disciplines%3A+Proceedings+of+the+9th+International+Conference+of+the+Learning+Sciences+%28ICLS+2010%29+%E2%80%93+Volume+1%2C+Full+Papers&amp;rft.atitle=Kindergarten+and+First-Grade+Students%E2%80%99+Representational+Practices+While+Creating+Storyboards+of+Honeybees+Collecting+Nectar.&amp;rft.aulast=Danish&amp;rft.aufirst=Joshua&amp;rft.auinit=A&amp;rft.au=Joshua+A+Danish&amp;rft.au=Phelps%2C+David&amp;rft.date=2010&amp;rft.pub=International+Society+of+the+Learning+Sciences&amp;rft.place=Chicago%2C+IL&amp;rft.spage=420&amp;rft.epage=427&amp;rft.tpages=8">&nbsp;</span><br />
<span id="more-813"></span>ABSTRACT: A productive approach to studying the role of representations in supporting students’ learning of science content is to examine their representational practices. The current study examines kindergarten and first-grade students’ representational practices in a similar context—the creation of storyboards—both before and after a curricular intervention in order to highlight those aspects of their practices that changed while engaging in a superficially similar task. Analysis of the students’ storyboards reveals considerable improvement after the intervention. Analysis of the students’ practices as they changed over time is also presented by examining the students’ interactions, with a focus on their discussions of the science content and the representations themselves.</p>
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			<wfw:commentRss>http://www.joshuadanish.com/2010/07/06/paper-kindergarten-and-first-grade-students%e2%80%99-representational-practices-while-creating-storyboards-of-honeybees-collecting-nectar/feed/</wfw:commentRss>
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		<title>Presentation: &#8216;BeeSign: designing to support mediated group inquiry of complex science by early elementary students&#8217;</title>
		<link>http://www.joshuadanish.com/2010/06/15/beesign-2/</link>
		<comments>http://www.joshuadanish.com/2010/06/15/beesign-2/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 21:34:14 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[BeeSign]]></category>
		<category><![CDATA[Complex Systems]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[Inquiry]]></category>
		<category><![CDATA[Interactive Whiteboard]]></category>
		<category><![CDATA[Science Education]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=804</guid>
		<description><![CDATA[Danish, J. A., Peppler, K., &#38; Phelps, D. (2010). BeeSign: designing to support mediated group inquiry of complex science by early elementary students. In Proceedings of the 9th International Conference on Interaction Design and Children (pp. 182-185). Barcelona, Spain: ACM. ABSTRACT: All too often, designers assume that complex science and cycles of inquiry are beyond [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Danish, J. A.</strong>, Peppler, K., &amp; Phelps, D. (2010). BeeSign: designing to support mediated group inquiry of complex science by early elementary students. In <span style="font-style:italic;">Proceedings of the 9th International Conference on Interaction Design and Children</span> (pp. 182-185). Barcelona, Spain: ACM.</p>
<p><span id="more-804"></span><br />
ABSTRACT: All too often, designers assume that complex science and cycles of inquiry are beyond the capabilities of young children (5-8 years old). However, with carefully designed mediators, we argue that such concepts are well within their grasp. In this paper we describe two design iterations of the BeeSign simulation software that was designed to help young children learn about honeybees collect nectar from a complex systems perspective. We summarize findings from two studies that suggest that this design has been successful in teaching and motivating these young children and demonstrates how activity theory can guide design.</p>
]]></content:encoded>
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		<title>Presentation: &#8216;BeeSim: leveraging wearable computers in participatory simulations with young children&#8217;</title>
		<link>http://www.joshuadanish.com/2010/06/15/beesim/</link>
		<comments>http://www.joshuadanish.com/2010/06/15/beesim/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 21:34:06 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Early Elementary]]></category>
		<category><![CDATA[Science Education]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=797</guid>
		<description><![CDATA[Peppler, K., Danish, J., Zaitlen, B., Glosson, D., Jacobs, A., &#38; Phelps, D. (2010). BeeSim: leveraging wearable computers in participatory simulations with young children. In Proceedings of the 9th International Conference on Interaction Design and Children (pp. 246-249). Barcelona, Spain: ACM. ABSTRACT: New technologies have enabled students to become active participants in computational simulations of [...]]]></description>
			<content:encoded><![CDATA[<p>Peppler, K., <strong>Danish, J.</strong>, Zaitlen, B., Glosson, D., Jacobs, A., &amp; Phelps, D. (2010). BeeSim: leveraging wearable computers in participatory simulations with young children. In <span style="font-style:italic;">Proceedings of the 9th International Conference on Interaction Design and Children</span> (pp. 246-249). Barcelona, Spain: ACM.</p>
<p><span id="more-797"></span><br />
ABSTRACT: New technologies have enabled students to become active participants in computational simulations of dynamic and complex systems (called Participatory Simulations), providing a &#8220;first-person&#8221; perspective on complex systems. However, most existing Participatory Simulations have targeted older children, teens, and adults assuming that such concepts are too challenging for younger age groups. This paper, by contrast, presents a design for a Participatory Simulation, called BeeSim, which makes use of wearable computers and targets young children (7-8 years old) to model the behaviors of honeybee nectar collection. In our preliminary user studies, we found that BeeSim contributed to systems understanding and more easily managed group dynamics.</p>
]]></content:encoded>
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		<title>Evernote</title>
		<link>http://www.joshuadanish.com/2010/06/01/evernote/</link>
		<comments>http://www.joshuadanish.com/2010/06/01/evernote/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 18:56:16 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Academic Tools]]></category>
		<category><![CDATA[Evernote]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[note taking]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=771</guid>
		<description><![CDATA[The Evernote tagline is &#34;Remember Everything&#34; and it really does help to deliver on that promise.&#160; Evernote is a combination note-taking and storing application with some great features to help categorize your notes using either notebooks and / or tags that are then easily searched.&#160; You can quickly and easily add images, web pages, emails, [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.evernote.com" target="_blank">Evernote</a> tagline is &quot;Remember Everything&quot; and it really does help to deliver on that promise.&nbsp; <a href="http://www.evernote.com"><img alt="" class="alignnone" src="http://joshuadanish.com/images/post_images/evernote_logo_center_4c-sm.gif" style="width: 144px; height: 74px; float: right; margin: 5px;" target="_blank" title="Evernote" /></a> Evernote is a combination note-taking and storing application with some great features to help categorize your notes using either notebooks and / or tags that are then easily searched.&nbsp; You can quickly and easily add images, web pages, emails, and whatever you can think of in addition to basic text editing functionality.&nbsp; Evernote will even scan through the images and other documents (if you want) so that everything is searchable.&nbsp; As a bonus, Evernote is available on most platforms (including the Mac, web, and iPhone which are the ones that I use) and synchronizes between them all.&nbsp; You can also share your Evernote libraries selectively with other folks who need to see or edit them.</p>
<p>I use Evernote for almost everything at this point.&nbsp; On the work front, I&#39;m using it to keep track of design decisions and brainstorming (including images of the whiteboards), take notes in meetings, track my to-do lists for everything, and keep a list of readings and technologies to follow up with (to name a few).&nbsp; On the personal side of things, I keep track of other to-do lists, travel information, recipes, and my grocery list.</p>
<p>Evernote is also Free, though there are some bonuses for those willing to get the premium account, and I find it is well worth it.</p>
<p><a href="http://www.mindsmomentum.com/egretlist/" target="_blank"><img alt="" class="alignright" src="http://joshuadanish.com/images/post_images/egretlist-logo.png" style="width: 161px; height: 80px; margin: 5px; float: right;" title="EgretList" /></a>Evernote is also extensible, and a number of 3rd party developers have put together some pretty neat <a href="http://www.evernote.com/about/integration/" target="_blank">solutions</a>.&nbsp; My favorite at the moment is <a href="http://www.mindsmomentum.com/egretlist">EgretList</a> for the iPhone.&nbsp; EgretList is a to-do list manager that pulls in anything that has a checkbox from your Evernote library into a set of easily organized to-do lists that can be grouped by urgency, location, project, or whatever you can think of.&nbsp;</p>
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		<title>Writing, Identity, and Web 2.0, 2010</title>
		<link>http://www.joshuadanish.com/2010/03/31/writing-identity-and-web-2-0-2010/</link>
		<comments>http://www.joshuadanish.com/2010/03/31/writing-identity-and-web-2-0-2010/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 02:18:18 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[digital storytelling]]></category>
		<category><![CDATA[fanfiction]]></category>
		<category><![CDATA[identity]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p574]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=715</guid>
		<description><![CDATA[For this representation to make any sense, you will definitely want to click on the image and see it enlarged. This week we read about digital storytelling (Hull and Katz, 2006), fanfiction (Black, 2006), and some of the tensions with applying Web 2.0 practices in education (Dohn, 2009). While there are a number of incredibly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/web2_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/web2_2010.png" class="alignnone" width="200" height="400" /></a></p>
<p>For this representation to make any sense, you will definitely want to click on the image and see it enlarged.</p>
<p>This week we read about digital storytelling (Hull and Katz, 2006), fanfiction (Black, 2006), and some of the tensions with applying Web 2.0 practices in education (Dohn, 2009).  While there are a number of incredibly important issues being raised by each of these authors, there were three big ideas that struck me that I wanted to include in this response: 1) the role of these various tools in helping individuals to express and shape their identity; 2) the relative absence of discussion of specific tools; and 3) the different relationships with other individuals that were suggested by each of these.  In looking at these, I have intentionally simplified the 3 models in ways that some viewers may take issue with (if so, I hope you will comment!).  I have also made some potentially contentious choices about when to give individuals complex identities or not.  Those choices reflect what I perceived as the relative importance of discussing those identities in the various papers, not a belief on anyone&#8217;s part that individuals in certain contexts lose or flatten their identities.  </p>
<p>More than ever, given this week&#8217;s theme, I hope you will all post comments, suggestions, and critiques below.</p>
<ul>
<li>Black, R. W. (2006). Language, Culture, and Identity in Online Fanfiction. E-Learning, 3(2), 170-170.</li>
<li>Dohn, N. B. (2009). Web 2.0: Inherent tensions and evident challenges for education. International Journal of Computer-Supported Collaborative Learning, 4(3), 343–363.</li>
<li>Hull, G. A., &#038; Katz, M.-L. (2006). Creating an Agentive Self: Case Studies of Digital Storytelling. Research in the Teaching of English, 41(1), 43-81.</li>
</ul>
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		<title>Virtual Worlds, 2010</title>
		<link>http://www.joshuadanish.com/2010/03/24/virtual-worlds-2010/</link>
		<comments>http://www.joshuadanish.com/2010/03/24/virtual-worlds-2010/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:18:47 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p574]]></category>
		<category><![CDATA[Science Education (#dtg)]]></category>
		<category><![CDATA[technology (#dtg)]]></category>
		<category><![CDATA[virtual diseases]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[whyville]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=707</guid>
		<description><![CDATA[This week we talked about Virtual Worlds. The content of this image is related primarily to a paper about the spread of the WhyPox outbreak in Whyville (you can see a host of Whyville-related research at http://kafai-whyville.blogspot.com). However, I think that all of the papers that we read this and in the previous unit on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/virtual_worlds_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/virtual_worlds_2010.png" class="alignnone" width="400" height="300" /></a></p>
<p>This week we talked about Virtual Worlds.  The content of this image is related primarily to a paper about the spread of the WhyPox outbreak in <a href="http://www.whyville.net" target="_blank">Whyville</a>  (you can see a host of Whyville-related research at <a href="http://kafai-whyville.blogspot.com/" target="_blank">http://kafai-whyville.blogspot.com</a>).  However, I think that all of the papers that we read this and in the previous unit on games discuss both the power of virtual experiences to situate learning, and also raise a question about how and when that learning moves out of the virtual world.</p>
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		<title>Computational Literacy, 2010</title>
		<link>http://www.joshuadanish.com/2010/03/03/computational-literacy-2010/</link>
		<comments>http://www.joshuadanish.com/2010/03/03/computational-literacy-2010/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 00:20:48 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[computational literacy]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p574]]></category>
		<category><![CDATA[technology (#dtg)]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=703</guid>
		<description><![CDATA[I&#8217;m struggling this week with how to make the full range and scope of a literacy visible to students in the context of computational literacy as inspired by diSessa&#8217;s (2000) book, Changing Minds. It seems that most people either &#8220;get it&#8221; and therefore don&#8217;t need a description, or would need quite a bit of exposure [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/comp_lit_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/comp_lit_2010.png" class="alignnone" width="400" height="300" /></a></p>
<p>I&#8217;m struggling this week with how to make the full range and scope of a literacy visible to students in the context of computational literacy as inspired by diSessa&#8217;s (2000) book, <em>Changing Minds</em>.  It seems that most people either &#8220;get it&#8221; and therefore don&#8217;t need a description, or would need quite a bit of exposure to truly grasp the implications.  It feels similar to trying to explain to a 5 year-old why literacy is so much more powerful than their understanding the storybook in front of them, long before they have even begun to appreciate all of the powerful ways that the ability to read and write can transform their daily life.  This drawing, therefore, attempts to sidestep the issue by focusing on some of the underlying assumptions of what it might mean to reach a point where computational literacy is accessible to all, as Wing (2008) and diSessa (2000) would encourage us to strive for.  </p>
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		<title>CIP, 2010</title>
		<link>http://www.joshuadanish.com/2010/02/23/cip-2010/</link>
		<comments>http://www.joshuadanish.com/2010/02/23/cip-2010/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:59:14 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[CIP]]></category>
		<category><![CDATA[encoding]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p540]]></category>
		<category><![CDATA[recall]]></category>
		<category><![CDATA[transfer]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=695</guid>
		<description><![CDATA[This post is in response to the chapter on Cognitive Information Processing (CIP) theories of learning. There were many directions this could have gone, but a lot of the forum discussions this year seem to be about memory with a focus on encoding and recall. That inspired the library theme. The references to radiation and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/cip_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/cip_2010.png" class="alignnone" width="400" height="300" /></a></p>
<p>This post is in response to the chapter on Cognitive Information Processing (CIP) theories of learning.  There were many directions this could have gone, but a lot of the forum discussions this year seem to be about memory with a focus on encoding and recall.  That inspired the library theme. The references to radiation and General are a nod to the famous Glick and Holyoak transfer study.  For some reason, they came to mind when I was trying to think about a topic to search for in memory.  If you are wondering why&#8230;  ask the librarian!  </p>
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		<title>Participatory Simulations, 2010</title>
		<link>http://www.joshuadanish.com/2010/02/17/participatory-simulations-2010/</link>
		<comments>http://www.joshuadanish.com/2010/02/17/participatory-simulations-2010/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 02:15:00 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p574]]></category>
		<category><![CDATA[participatory simulations]]></category>
		<category><![CDATA[simulations (dtg)]]></category>
		<category><![CDATA[technology (#dtg)]]></category>

		<guid isPermaLink="false">http://www.joshuadanish.com/?p=691</guid>
		<description><![CDATA[This dtg is a response to: Colella, V. (2000). Participatory simulations: Building collaborative understanding through immersive dynamic modeling. Journal of the Learning Sciences, 9(4), 471-500.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/part_sims_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/part_sims_2010.png" class="alignnone" width="400" height="300" /></a></p>
<p>This dtg is a response to:<br />
Colella, V. (2000). Participatory simulations: Building collaborative understanding through immersive dynamic modeling. Journal of the Learning Sciences, 9(4), 471-500.</p>
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		<title>Simulation and Modeling Software, 2010</title>
		<link>http://www.joshuadanish.com/2010/02/10/simulation-and-modeling-software-2010/</link>
		<comments>http://www.joshuadanish.com/2010/02/10/simulation-and-modeling-software-2010/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 01:47:40 +0000</pubDate>
		<dc:creator>Joshua</dc:creator>
				<category><![CDATA[Drawing Things Together]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[p574]]></category>
		<category><![CDATA[Representations (#dtg)]]></category>
		<category><![CDATA[simulations]]></category>
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		<description><![CDATA[This was inspired by several of this week&#8217;s readings that all focused on how various kinds of computational software can make complex science concepts more accessible to students of all ages. Notably: White, B., &#038; Frederiksen, J. R. (2000). Technological tools and instructional approaches for making scientific inquiry accessible to all. In M. J. Jacobson [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joshuadanish.com/dtg_resources/images/sims_2010.png"><img alt="" src="http://www.joshuadanish.com/dtg_resources/images/sims_2010.png" class="alignnone" width="400" height="300" /></a></p>
<p>This was inspired by several of this week&#8217;s readings that all focused on how various kinds of computational software can make complex science concepts more accessible to students of all ages.  Notably:</p>
<p><span id="more-680"></span><br />
White, B., &#038; Frederiksen, J. R. (2000). Technological tools and instructional approaches for making scientific inquiry accessible to all. In M. J. Jacobson &#038; R. B. Kozma (Eds.), Innovations in science and mathematics education. Mahwah, NJ: Lawrence Erlbaum Assoc.</p>
<p>Wilensky, U., &#038; Reisman, K. (2006). Thinking Like a Wolf, a Sheep, or a Firefly: Learning Biology Through Constructing and Testing Computational Theories—An Embodied Modeling Approach. Cognition and Instruction, 24(2), 171-209.</p>
<p>Sandoval, W. A., &#038; Reiser, B. J. (2004). Explanation-Driven Inquiry: Integrating Conceptual and Epistemic Scaffolds for Scientific Inquiry. Science Education, 88(3).</p>
<p>Note: the formula on the whiteboard came from the Wikipedia page for <a href="http://en.wikipedia.org/wiki/Kepler%27s_laws_of_planetary_motion"> Kepler&#8217;s laws of planetary motion</a>.</p>
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