Project: Cross-Curriculum Representational Practices (CCRP)

The CCRP project has two main goals:
- To further examine students’ understanding of complex systems related concepts in the context of honeybees collecting nectar. In short, a follow-up to several aspects of the first BeeSign study with a modified curriculum to reflect lessons learned from the prior implementation.
- To further our understanding of students’ representational practices by examining them in both science and language arts. This will provide some important contrast and further unpack the influence of context upon students’ representational activities.
This is a collaboration with Kylie Peppler and David Phelps.
This project also makes use of the BeeSign simulation software.
Using computer vision, Wii remotes, RFID tags, and other sensing technologies, this project aims to engage first and second grade students in learning the physics of force and motion. Desktop simulations have made force and motion accessible to middle school students. Our goal is to use students’ physical actions in the world as an interface to computer simulations to make these ideas accessible to even younger students.
In a study of 5-7 year old students’ ideas about what makes for a good science representation, we synthesized the notion of Meta-Representational Competence (MRC)–the ideas and resources which enable and constrain students as they create, modify, select, critique, learn, and understand representations–with that of representation as a form of practice. Analysis of pre and post interviews as well as video analysis of students’ representational activities reveal that when creating or evaluating a representation, these students negotiate between their personal preferences, the constraints and affordances of the activity in which they are engaged, and their understanding of the content being studied. In addition, the rules that students come to follow, their understanding of the content, and the way in which they choose to represent their understanding of the content are all influenced by their ongoing participation within the classroom activities.